In this activity, the student will complete an activity through Google forms. They will view images of skulls and try to use features to identify which one is a cat and which one is a dog. Then, they will evaluate the teeth of different skulls to determine what the animal might eat. Finally, they will use their knowledge to identify an unknown skull.
By completing this lesson, your students will be able to:
- Identify two animals using features of their skull.
- Explain the differences between herbivores, carnivores and omnivores.
- Analyze skulls to determine what the animal would have eaten.
More About this Lesson Plan
These digital learning activities use Google Forms to create interactive activities that allow students to explore different wildlife-related topics with ease. The students just need Internet access. There is no software to install. It does not matter which web browser they use. They are designed for anyone.
These should primarily be used as a supplement to other instruction that is taking place and should not be expected to be the sole activity on any particular topic. Since they have been developed for anyone to access, they have not been designed to collect a score. However, the students will have the option to see all of their responses. If you wish to confirm their completion of the activity, you just need to have the students select “View Accuracy” after they submit at the end. When they do this, a new tab will open with a complete log of their responses. The students can either send this link to you or print out a copy and hand it in.
In this specific activity, students will use try to identify a canine and feline skull by thinking about their pets. Then, they will study the teeth of different skulls while determining what the animals might eat.
This lesson has been correlated to the following Arizona Department of Education academic standards:
Education through AZGFD
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The goal of the AZGFD education program is to promote awareness, appreciation and stewardship of the state’s wildlife resources by using wildlife as a context for learning.
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